A first person shooter with an emphasis on fast paced combat. I worked on the movement systems for this project.
Ancient Core Trailer
As one of the systems designers for the team, I was assigned primarily assigned to making the movement of our game feel as smooth and satisfying as possible. In addition, I also implemented the different attacks the player could use with each weapon, each built for its own unique mechanic. This was a great first studio experience and I learned much from it.