I designed and implemented their unique attacks, behaviors, and interactions with the player.
This is my design reel on the enemies in Pick Some Axe.
I took full ownership of the enemies and their corresponding systems when we initially started development. At first, it started out pretty rough as I had never made AI enemies in Unity before up until this project. Through much work and learning, I pushed to make the most engaging enemies for the player to experience. In the end, this was the result.